πŸ˜ƒ Basics
🧠 Advanced
Zero-Shot
🟒 Introduction
🟒 Emotion Prompting
🟒 Role Prompting
🟒 Re-reading (RE2)
🟒 Rephrase and Respond (RaR)
🟦 SimToM
β—† System 2 Attention (S2A)
Few-Shot
🟒 Introduction
🟒 Self-Ask
🟒 Self Generated In-Context Learning (SG-ICL)
🟒 Chain-of-Dictionary (CoD)
🟒 Cue-CoT
🟦 Chain of Knowledge (CoK)
β—† K-Nearest Neighbor (KNN)
β—†β—† Vote-K
β—†β—† Prompt Mining
Thought Generation
🟒 Introduction
🟒 Chain of Draft (CoD)
🟦 Contrastive Chain-of-Thought
🟦 Automatic Chain of Thought (Auto-CoT)
🟦 Tabular Chain-of-Thought (Tab-CoT)
🟦 Memory-of-Thought (MoT)
🟦 Active Prompting
🟦 Analogical Prompting
🟦 Complexity-Based Prompting
🟦 Step-Back Prompting
🟦 Thread of Thought (ThoT)
Ensembling
🟒 Introduction
🟒 Universal Self-Consistency
🟦 Mixture of Reasoning Experts (MoRE)
🟦 Max Mutual Information (MMI) Method
🟦 Prompt Paraphrasing
🟦 DiVeRSe (Diverse Verifier on Reasoning Step)
🟦 Universal Self-Adaptive Prompting (USP)
🟦 Consistency-based Self-adaptive Prompting (COSP)
🟦 Multi-Chain Reasoning (MCR)
Self-Criticism
🟒 Introduction
🟒 Self-Calibration
🟒 Chain of Density (CoD)
🟒 Chain-of-Verification (CoVe)
🟦 Self-Refine
🟦 Cumulative Reasoning
🟦 Reversing Chain-of-Thought (RCoT)
β—† Self-Verification
Decomposition
🟒 Introduction
🟒 Chain-of-Logic
🟦 Decomposed Prompting
🟦 Plan-and-Solve Prompting
🟦 Program of Thoughts
🟦 Tree of Thoughts
🟦 Chain of Code (CoC)
🟦 Duty-Distinct Chain-of-Thought (DDCoT)
β—† Faithful Chain-of-Thought
β—† Recursion of Thought
β—† Skeleton-of-Thought
πŸ”“ Prompt Hacking
🟒 Defensive Measures
🟒 Introduction
🟒 Filtering
🟒 Instruction Defense
🟒 Post-Prompting
🟒 Random Sequence Enclosure
🟒 Sandwich Defense
🟒 XML Tagging
🟒 Separate LLM Evaluation
🟒 Other Approaches
🟒 Offensive Measures
🟒 Introduction
🟒 Simple Instruction Attack
🟒 Context Ignoring Attack
🟒 Compound Instruction Attack
🟒 Special Case Attack
🟒 Few-Shot Attack
🟒 Refusal Suppression
🟒 Context Switching Attack
🟒 Obfuscation/Token Smuggling
🟒 Task Deflection Attack
🟒 Payload Splitting
🟒 Defined Dictionary Attack
🟒 Indirect Injection
🟒 Recursive Injection
🟒 Code Injection
🟒 Virtualization
🟒 Pretending
🟒 Alignment Hacking
🟒 Authorized User
🟒 DAN (Do Anything Now)
🟒 Bad Chain
πŸ”¨ Tooling
Prompt Engineering IDEs
🟒 Introduction
GPT-3 Playground
Dust
Soaked
Everyprompt
Prompt IDE
PromptTools
PromptSource
PromptChainer
Prompts.ai
Snorkel 🚧
Human Loop
Spellbook 🚧
Kolla Prompt 🚧
Lang Chain
OpenPrompt
OpenAI DALLE IDE
Dream Studio
Patience
Promptmetheus
PromptSandbox.io
The Forge AI
AnySolve
Conclusion
πŸ”¨ ToolingPrompt Engineering IDEsSoaked

Soaked

Reading Time: 1 minute
Last updated on August 7, 2024

Sander Schulhoff

Soaked is a prompt engineering IDE that focuses on visual prompt chaining with a graphical interface. It is currently in beta, but active development has ceased.

Features

Soaked provides a graphical interface for chaining prompts together, where you can easily see how different components flow together. It also provides a lower level prompt view with the option to generate multiple completions at once. It also provides a cost estimate for completions. It currently supports GPT3 and requires an OpenAI key to use.

Sander Schulhoff

Sander Schulhoff is the Founder of Learn Prompting and an ML Researcher at the University of Maryland. He created the first open-source Prompt Engineering guide, reaching 3M+ people and teaching them to use tools like ChatGPT. Sander also led a team behind Prompt Report, the most comprehensive study of prompting ever done, co-authored with researchers from the University of Maryland, OpenAI, Microsoft, Google, Princeton, Stanford, and other leading institutions. This 76-page survey analyzed 1,500+ academic papers and covered 200+ prompting techniques.