Style modifiers are simply descriptors which consistently produce certain styles (e.g. 'tinted red', 'made of glass', 'rendered in Unity'). They can be combined together to produce even more specific styles. They can "include information about art periods, schools, and styles, but also art materials and media, techniques, and artists".
Here are a few pyramids generated by DALLE, with the prompt pyramid
.
Here are a few pyramids generated by DALLE, with the prompt A pyramid made of glass, rendered in Unity and tinted red
, which uses 3 style modifiers.
Here is a list of some useful style modifiers:
photorealistic, by greg rutkowski, by christopher nolan, painting, digital painting, concept art, octane render, wide lens, 3D render, cinematic lighting, trending on ArtStation, trending on CGSociety, hyper realist, photo, natural light, film grain
Oppenlaender et al. describe the rendered in ...
descriptor
as a quality booster, but our working definition differs, since that modifier does consistently generate the specific Unity (or other render engine) style. As such, we will call that descriptor a style modifier.
Sander Schulhoff is the Founder of Learn Prompting and an ML Researcher at the University of Maryland. He created the first open-source Prompt Engineering guide, reaching 3M+ people and teaching them to use tools like ChatGPT. Sander also led a team behind Prompt Report, the most comprehensive study of prompting ever done, co-authored with researchers from the University of Maryland, OpenAI, Microsoft, Google, Princeton, Stanford, and other leading institutions. This 76-page survey analyzed 1,500+ academic papers and covered 200+ prompting techniques.